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- #ifndef STORMPROTOS_WARP3D_SPROTOS_H
- #define STORMPROTOS_WARP3D_SPROTOS_H
-
- #ifdef __PPC__
-
- extern "AmigaLib" Warp3DPPCBase {
-
- /************************** Context functions ***********************************/
- W3D_Context *W3D_CreateContext(ULONG *error, struct TagItem *CCTags) = -30;
- void W3D_DestroyContext(W3D_Context *context) = -36;
- ULONG W3D_GetState(W3D_Context *context, ULONG state) = -42;
- ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action) = -48;
- ULONG W3D_Hint(W3D_Context *context, ULONG mode, ULONG quality) = -294;
-
- /************************** Hardware/Driver functions ***************************/
- ULONG W3D_CheckDriver() = -54;
- ULONG W3D_LockHardware(W3D_Context *context) = -60;
- void W3D_UnLockHardware(W3D_Context *context) = -66;
- void W3D_WaitIdle(W3D_Context *context) = -72;
- ULONG W3D_CheckIdle(W3D_Context *context) = -78;
- ULONG W3D_Query(W3D_Context *context, ULONG query, ULONG destfmt) = -84;
- ULONG W3D_GetTexFmtInfo(W3D_Context*, ULONG texfmt, ULONG destfmt) = -90;
- ULONG W3D_GetDriverState(W3D_Context *context) = -306;
- ULONG W3D_GetDestFmt(void) = -384;
- W3D_Driver ** W3D_GetDrivers(void) = -402;
- ULONG W3D_QueryDriver(W3D_Driver* driver, ULONG query, ULONG destfmt) = -408;
- ULONG W3D_GetDriverTexFmtInfo(W3D_Driver* driver, ULONG query, ULONG destfmt) = -414;
- ULONG W3D_RequestMode(struct TagItem *taglist) = -420;
- W3D_Driver * W3D_TestMode(ULONG ModeID) = -438;
-
- /************************** Texture functions ***********************************/
- W3D_Texture *W3D_AllocTexObj(W3D_Context *context, ULONG *error,
- struct TagItem *ATOTags) = -96;
- void W3D_FreeTexObj(W3D_Context *context, W3D_Texture *texture) = -102;
- void W3D_ReleaseTexture(W3D_Context *context, W3D_Texture *texture) = -108;
- void W3D_FlushTextures(W3D_Context *context) = -114;
- ULONG W3D_SetFilter(W3D_Context *context, W3D_Texture *texture,
- ULONG MinFilter, ULONG MagFilter) = -120;
- ULONG W3D_SetTexEnv(W3D_Context *context, W3D_Texture *texture,
- ULONG envparam, W3D_Color *envcolor) = -126;
- ULONG W3D_SetWrapMode(W3D_Context *context, W3D_Texture *texture,
- ULONG mode_s, ULONG mode_t, W3D_Color *bordercolor) = -132;
- ULONG W3D_UpdateTexImage(W3D_Context *context, W3D_Texture *texture,
- void *teximage, int level, ULONG *palette) = -138;
- ULONG W3D_UpdateTexSubImage(W3D_Context *context, W3D_Texture *texture, void *teximage,
- ULONG level, ULONG *palette, W3D_Scissor* scissor, ULONG srcbpr) = -372;
- ULONG W3D_UploadTexture(W3D_Context *context, W3D_Texture *texture) = -144;
- ULONG W3D_FreeAllTexObj(W3D_Context *context) = -378;
-
- /************************** Drawing functions ***********************************/
- ULONG W3D_DrawLine(W3D_Context *context, W3D_Line *line) = -150;
- ULONG W3D_DrawPoint(W3D_Context *context, W3D_Point *point) = -156;
- ULONG W3D_DrawTriangle(W3D_Context *context, W3D_Triangle *triangle) = -162;
- ULONG W3D_DrawTriFan(W3D_Context *context, W3D_Triangles *triangles) = -168;
- ULONG W3D_DrawTriStrip(W3D_Context *context, W3D_Triangles *triangles) = -174;
- ULONG W3D_Flush(W3D_Context *context) = -312;
- ULONG W3D_DrawLineStrip(W3D_Context *context, W3D_Lines *lines) = -390;
- ULONG W3D_DrawLineLoop(W3D_Context *context, W3D_Lines *lines) = -396;
-
- /************************** Effect functions ************************************/
- ULONG W3D_SetAlphaMode(W3D_Context *context, ULONG mode, W3D_Float *refval) = -180;
- ULONG W3D_SetBlendMode(W3D_Context *context, ULONG srcfunc, ULONG dstfunc) = -186;
- ULONG W3D_SetDrawRegion(W3D_Context *context, struct BitMap *bm,
- int yoffset, W3D_Scissor *scissor) = -192;
- ULONG W3D_SetDrawRegionWBM(W3D_Context *context, W3D_Bitmap *bm,
- W3D_Scissor *scissor) = -300;
- ULONG W3D_SetFogParams(W3D_Context *context, W3D_Fog *fogparams,
- ULONG fogmode) = -198;
- ULONG W3D_SetLogicOp(W3D_Context *context, ULONG operation) = -288;
- ULONG W3D_SetColorMask(W3D_Context *context, W3D_Bool red, W3D_Bool green,
- W3D_Bool blue, W3D_Bool alpha) = -204;
- ULONG W3D_SetPenMask(W3D_Context *context, ULONG pen) = -318;
- ULONG W3D_SetCurrentColor(W3D_Context *context, W3D_Color *color) = -360;
- ULONG W3D_SetCurrentPen(W3D_Context *context, ULONG pen) = -366;
- void W3D_SetScissor(W3D_Context *context, W3D_Scissor *scissor) = -426;
- void W3D_FlushFrame(W3D_Context *context) = -432;
-
- /************************** ZBuffer functions ***********************************/
- ULONG W3D_AllocZBuffer(W3D_Context *context) = -216;
- ULONG W3D_FreeZBuffer(W3D_Context *context) = -222;
- ULONG W3D_ClearZBuffer(W3D_Context *context, W3D_Double *clearvalue) = -228;
- ULONG W3D_ReadZPixel(W3D_Context *context, ULONG x, ULONG y,
- W3D_Double *z) = -234;
- ULONG W3D_ReadZSpan(W3D_Context *context, ULONG x, ULONG y,
- ULONG n, W3D_Double z[]) = -240;
- ULONG W3D_SetZCompareMode(W3D_Context *context, ULONG mode) = -246;
- ULONG W3D_WriteZPixel(W3D_Context *context, ULONG x, ULONG y,
- W3D_Double *z) = -348;
- ULONG W3D_WriteZSpan(W3D_Context *context, ULONG x, ULONG y,
- ULONG n, W3D_Double z[], UBYTE mask[]) = -354;
-
- /************************** StencilBuffer functions *****************************/
- ULONG W3D_AllocStencilBuffer(W3D_Context *context) = -252;
- ULONG W3D_ClearStencilBuffer(W3D_Context *context, ULONG *clearvalue) = -258;
- ULONG W3D_FillStencilBuffer(W3D_Context *context, ULONG x, ULONG y,
- ULONG width, ULONG height, ULONG depth,
- void *data) = -264;
- ULONG W3D_FreeStencilBuffer(W3D_Context *context) = -270;
- ULONG W3D_ReadStencilPixel(W3D_Context *context, ULONG x, ULONG y,
- ULONG *st) = -276;
- ULONG W3D_ReadStencilSpan(W3D_Context *context, ULONG x, ULONG y,
- ULONG n, ULONG st[]) = -282;
- ULONG W3D_SetStencilFunc( W3D_Context *context, ULONG func, ULONG refvalue,
- ULONG mask) = -210;
- ULONG W3D_SetStencilOp( W3D_Context *context, ULONG sfail, ULONG dpfail,
- ULONG dppass) = -324;
- ULONG W3D_SetWriteMask( W3D_Context *context, ULONG mask) = -330;
- ULONG W3D_WriteStencilPixel( W3D_Context *context, ULONG x, ULONG y, ULONG st) = -336;
- ULONG W3D_WriteStencilSpan( W3D_Context *context, ULONG x, ULONG y, ULONG n,
- ULONG st[], UBYTE mask[]) = -342;
-
- };
-
- __inline W3D_Context *W3D_CreateContextTags(ULONG *error, Tag tag1, ...)
- {
- return W3D_CreateContext(error, (struct TagItem *)&tag1);
- }
-
- __inline W3D_Texture *W3D_AllocTexObjTags(W3D_Context *context, ULONG *error,
- Tag tag1, ...)
- {
- return W3D_AllocTexObj(context, error, (struct TagItem *)&tag1);
- }
-
- #endif /* __PPC__ */
-
- #endif /* STORMPROTOS_WARP3D_SPROTOS_H */
-